Here is my PBR Dumpster created from scratch.
I started off with the basic shapes in Autodesk Maya, followed by an intensive work in Substance Painter for 3D texturing and baking.
I used different reference images to take inspiration from. I also added custom details to make the result much more interesting - e.g. presence of some stencils , graffiti and so on, as well as dirt and trash on the ground.
Finally, I rendered my results in Marmoset Toolbag 4 with the use of Ray Tracing.
The trash you see in the renders is part of external props.
Turntable