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Abandoned Place - Unreal Engine 5

Hi there,
in this project I adopted a modular approach for my environment. I modeled and textured some structural props like the wall, floor and so on, as well as some vegetation in SpeedTree. Some assets have been downloaded from Megascan.
Asset modeling in Maya, Zbrush and SpeedTree.
Baking in Marmoset Toolbag.
Texturing in Substance Designer.
Lighting and rendering in Unreal Engine 5 with Lumen.
Compositing in Davinci Resolve.

The abandoned area

The abandoned area

Outside the area

Outside the area

An abandoned area. I used different references to get the right look

An abandoned area. I used different references to get the right look

A short clip

some debris throughout the area

some debris throughout the area

Use of backlight with a few details on the ground

Use of backlight with a few details on the ground

A different perspective

A different perspective

The ivy growing

The ivy growing

Material in Substance Designer

Material in Substance Designer

Asset Zoo. I modeled a few props with texturing in SD and some are downloaded from Megascan

Asset Zoo. I modeled a few props with texturing in SD and some are downloaded from Megascan

SpeedTree in action!

SpeedTree in action!