Hi there,
in this project I adopted a modular approach for my environment. I modeled and textured some structural props like the wall, floor and so on, as well as some vegetation in SpeedTree. Some assets have been downloaded from Megascan.
Asset modeling in Maya, Zbrush and SpeedTree.
Baking in Marmoset Toolbag.
Texturing in Substance Designer.
Lighting and rendering in Unreal Engine 5 with Lumen.
Compositing in Davinci Resolve.
A short clip