Project Link: https://www.artstation.com/artwork/9Ev4Wa
Glad to announce that in the next weeks I'll be releasing a making of involving one of my latest projects.
Follow me to stay tuned!
Project Link: https://www.artstation.com/artwork/9Ev4Wa
Glad to announce that in the next weeks I'll be releasing a making of involving one of my latest projects.
Follow me to stay tuned!
PROJECT LINK: https://www.artstation.com/artwork/9Ev4Wa
In this project, I aimed to enhance my skills in Substance Designer by creating a food scene. The whole steak and potatoes are procedurally created in Substance Designer - NO hand modeling or hand texturing involved. Conversely, the set dressing comprises simple meshes that I used just to complete the scene. I hope you like it!
Relax and enjoy this first-person tour through a lifelike natural environment. You can navigate through the map and explore various areas. Additionally, there are a couple of interactive elements that enhance the tour's intrigue and engagement — try to discover them!
This is the link to the experience: https://80.lv/cgs/natural-environment?utm_source=website_80lv&utm_medium=presale-banner
And this is the article featuring my Unreal Engine experience: https://80.lv/articles/3d-metasites-by-80-lv-community-natural-environment/
LINK: https://www.artstation.com/artwork/BXENBD
Here is one of my latest projects commissioned by 80 Level for an immersive interaction in a natural environment.
The project is made in Unreal 5 and will be hosted by the "80 Level Cloud Experience" servers soon. Users will be able to enjoy a first-person tour through a lifelike natural environment with a couple of interactive elements.
LINK: https://www.artstation.com/artwork/BXENBD
Here is one of my latest projects commissioned by 80 Level for an immersive interaction in a natural environment.
The project is made in Unreal 5 and will be hosted by the "80 Level Cloud Experience" servers soon. Users will be able to enjoy a first-person tour through a lifelike natural environment with a couple of interactive elements.
This is a prop I created from a concept provided by Pendulo Studios. (https://pendulo-studios.com/)
Therefore, I took care of the modeling details, as well as texturing, lighting and rendering.
The rendering is being presented inside of Marmoset Toolbag 4.
Hope you like it!
My final Cracked Wall - 100% procedural with custom texturing and lighting.
Project Link: https://www.artstation.com/artwork/m8g1B8