Rocks and sand

In this project I tried to build a few procedural rocks with sand.
This is a good product to practice with the Substance nodes
Everything has been created procedurally with the use of the substance graph.

Every single part of the graph layout is grouped  with the proper description.


The creation is 100% Designer, while the render has been produced in Marmoset Toolbag.

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CONTENT:

- Rocks.zip file with:

      - Rock Network (rocks.sbs file) - Editor Version 2018.3.0

      - Substance Designer Dependency node (nondirectional-warp,sbs) - To load when you open rocks.sbs)

      - Marmoset Toolbag file (rocks.tbscene) - Version 3


- Textures.zip ( 4K resolution)

         - Rocks_basecolor.png (Albedo)

         - Rocks_normal.png 

         - Rocks_height.png 

         - Rocks_roughness.png

         - Rocks_Ambient_Occlusion (for both AO and Cavity)

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$8
License: Standard License
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Files (2)
Textures
zip /
280 MB
Rocks
zip /
210 KB