3D PBR stove with texture variants

Here I am with a PBR stove that I created from scratch inside of Maya and textured in Substance Painter.
My goal is to produce details and create different textures that represent that asset.
I produced 3 different types of textures: a clean version, an old and a dirty/dusty version.

The render is made inside of Marmoset Toolbag 4 where I took advantage of the brand new features such as the Ray Tracing,
As always, I experimented different moods to showcase the asset as much as I can.

The main stove with an old look

The main stove with an old look

The main stove with an old look

The main stove with an old look

A few details

A few details

The main stove with an old look

The main stove with an old look

The front detail

The front detail

The gas detail

The gas detail

The gas detail

The gas detail

A background integration

A background integration

The back part of the stove

The back part of the stove

The back part of the stove

The back part of the stove

The inside of the stove

The inside of the stove

The inside of the stove with lights

The inside of the stove with lights

The inside of the stove with no light

The inside of the stove with no light

The back

The back

The dirty/dusty version

The dirty/dusty version

On a white background

On a white background

the 3 different types of textures

Clean version

Clean version

Turntable

Wireframe from the back

Wireframe from the back

Wireframe from the front

Wireframe from the front