Here I am with a PBR stove that I created from scratch inside of Maya and textured in Substance Painter.
My goal is to produce details and create different textures that represent that asset.
I produced 3 different types of textures: a clean version, an old and a dirty/dusty version.
The render is made inside of Marmoset Toolbag 4 where I took advantage of the brand new features such as the Ray Tracing,
As always, I experimented different moods to showcase the asset as much as I can.
the 3 different types of textures
Turntable