PBR Slicer

This is another 3D asset that I produced from scratch.
As always, I created the geometry in Maya, textured in Substance Designer and rendered in Marmoset Toolbag 4, with the Ray Tracing feature on, which allowed me to represent soft reflections on the metal parts.
I also wanted to experiment with some ham slices which I introduced in some shots.

General overview

General overview

In this shot I wanted to emphasize the dirt on the wheel

In this shot I wanted to emphasize the dirt on the wheel

a close up showing the metal part in depth

a close up showing the metal part in depth

A close up showing the side handle

A close up showing the side handle

A shot from the back

A shot from the back

Another  shot from the back

Another shot from the back

Another  shot from the back

Another shot from the back

I wanted to experiment with the ham and put some ham slices

I wanted to experiment with the ham and put some ham slices

360 turntable

An integration with a real photo

An integration with a real photo

The slicer on a neutral background

The slicer on a neutral background

The slicer on a neutral background

The slicer on a neutral background

The slicer on a neutral background with the ham

The slicer on a neutral background with the ham

Another  shot from the back

Another shot from the back

Another view from the side

Another view from the side

Another  shot from the back

Another shot from the back

wireframe

wireframe