Crocodile project with texturing in Substance Painter

Hello everyone.

This time I decided to publish this project where I created a 3D crocodile from scratch ( Maya and Zbrush for modeling and sculpting) and Substance Painter for Texuring.
I took advantage of many techniques in order to achieve variance in the albedo and in the roughness maps.

I hope that you like it.

Cheers.

Mouth Details

Mouth Details

Back Details

Back Details

Back Details

Back Details

Turntable

Whole crocodile with white box lighting

Whole crocodile with white box lighting

Close up

Close up

Back Details

Back Details

Character with pose

Character with pose

Env. integration

Env. integration

Environment Integration

Environment Integration

UnderWater

UnderWater

3D scultping in different views

3D scultping in different views