Rocks with sand

In this project I tried to build a few procedural rocks with sand.
That was also good to practice Substance Designer in depth which I found really interesting for this kind of results. I got inspired by Daniel Thiger who teaches Substance Designer in a very meticolous way.
I also got inspired by Rogelio Olguin, former texture artist at Naughty Dog, expecially for the rock shapes.
Everything has been created procedurally with the use of the substance graph.
The creation is 100% Designer, while the render has been produced in Marmoset Toolbag

General Rocks with sand. I decided to add a small puddle

General Rocks with sand. I decided to add a small puddle

General Rocks with sand

General Rocks with sand

General Rocks with sand

General Rocks with sand

Render Test with sands in foreground, puddle in background

Render Test with sands in foreground, puddle in background

Render Test with sands in foreground, puddle in background

Render Test with sands in foreground, puddle in background

Render Test with sands in foreground, puddle in background

Render Test with sands in foreground, puddle in background

Grey Render with the heightmap details

Grey Render with the heightmap details

Render Test with sands in foreground, puddle in background

Render Test with sands in foreground, puddle in background

Height map with some cavity details

Height map with some cavity details

Substance Graphs  with significant names

Substance Graphs with significant names

Details of Substance Graph

Details of Substance Graph

Maps

Maps