In this project I tried to build a few procedural rocks with sand.
That was also good to practice Substance Designer in depth which I found really interesting for this kind of results. I got inspired by Daniel Thiger who teaches Substance Designer in a very meticolous way.
I also got inspired by Rogelio Olguin, former texture artist at Naughty Dog, expecially for the rock shapes.
Everything has been created procedurally with the use of the substance graph.
The creation is 100% Designer, while the render has been produced in Marmoset Toolbag