Hi there,
In this project I wanted to improve my skills by designing a level in Unreal Engine 4 with the use of AAA assets from Megascan.
The map is around 1000 by 1000 meters and is made of 3 areas at the moment: the main point with the huge mountain in the background, the hut with the surrounding area and the pathway towards the forest.
The terrain has been sculpted with Unreal Landscape and refined with the use of Brushify.
The vegetation is part of Megascan and Brushify as well.
The real challenge here is create believable compositions, work with some assets and create different moods in the scene with the lighting system in Unreal Engine 4.
To know more about the project, see the related articles:
- Part I https://www.shutterstock.com/blog/natural-3d-compositions-unreal-engine
- Part II https://www.shutterstock.com/blog/convey-mood-nature-unreal-engine
- Part III https://www.shutterstock.com/blog/cut-scenes-in-unreal-engine
Short animation with trunk details
Interaction and cut scene example
Short Animation
Animation showing the hut