Building a Natural Environment in Unreal Engine 4

Hi there,
In this project I wanted to improve my skills by designing a level in Unreal Engine 4 with the use of AAA assets from Megascan.
The map is around 1000 by 1000 meters and is made of 3 areas at the moment: the main point with the huge mountain in the background, the hut with the surrounding area and the pathway towards the forest.
The terrain has been sculpted with Unreal Landscape and refined with the use of Brushify.
The vegetation is part of Megascan and Brushify as well.
The real challenge here is create believable compositions, work with some assets and create different moods in the scene with the lighting system in Unreal Engine 4.
To know more about the project, see the related articles:

- Part I https://www.shutterstock.com/blog/natural-3d-compositions-unreal-engine
- Part II https://www.shutterstock.com/blog/convey-mood-nature-unreal-engine
- Part III https://www.shutterstock.com/blog/cut-scenes-in-unreal-engine

Natural Environment made in Unreal Engine 4

Natural Environment made in Unreal Engine 4

Huge Rocks in a sunny day

Huge Rocks in a sunny day

Short animation with trunk details

The Pathway

The Pathway

Hut

Hut

Interaction and cut scene example

A different mood

A different mood

Short Animation

Animation showing the hut

A last shot with the moutains in the background

A last shot with the moutains in the background

A different skydome with the moutains in the background

A different skydome with the moutains in the background