Terrain with round stones and details

Here is my new add: this time I wanted to experiment a custom procedural terrain with different details and lighting conditions.
The project is 100% Substance Designer and it was rendered in Marmoset Toolbag 3.

MAKING OF: https://www.treddi.com/en/cms/making-of/making-of-procedural-rocks-with-details-in-substance-designer/4451/

Everything has been produced from scratch.
I got into designer, thanks to the teaching by Daniel Thiger and Rogelio Olguin!

Stones

Stones

Stone Details.
I created this detail to show the different part:
Big Stones, mid stones, small stones, cigarettes, debris and small ground details

Stone Details.
I created this detail to show the different part:
Big Stones, mid stones, small stones, cigarettes, debris and small ground details

Playing with some lights and gobo to create some atmosphere. Also, I added some micro vegetation

Playing with some lights and gobo to create some atmosphere. Also, I added some micro vegetation

Procedural stone detail

Procedural stone detail

Experiment with some volumetric light to create an effect of a light beam on the stones

Experiment with some volumetric light to create an effect of a light beam on the stones

Other detail

Other detail

Creating a gloomy atmosphere with water on the ground

Creating a gloomy atmosphere with water on the ground

Creating a gloomy atmosphere with water on the ground

Creating a gloomy atmosphere with water on the ground

Naturalistic look

Naturalistic look

Maps

Maps

Details

Details

Substance Designer graph

Substance Designer graph