In this project, I aimed to enhance my skills in Substance Designer by creating a food scene. The whole steak and potatoes are procedurally created in Substance Designer - NO hand modeling or hand texturing involved. Conversely, the set dressing comprises simple meshes that I used just to complete the scene. I hope you like it!
A short animation - Smoke composited
Some details during the modeling in Substance Designer
Maps used
Albedo process - A few steps
Short demo in SD Editor