Cobblestones and various rocks with details

Hi guys!
This time I decided to deepen new techniques by layering different materials and elements that I observed in nature (Leaves, cigarette butts, weed, manhole, etc..)
As usual, I decided to experiment different moods, that is the most exciting part in the whole process.
What you see is 100% Substance Designer and the render is made inside of Marmoset Toolbag
I approached Substance Designer in the past, thanks to Rogelio Olguin and Daniel Thiger who teach the software very well. Hope that you like it ;)

Terrain with CobbleStones, some weeds, leaves and scattered details. I added a gobo / gel light to make it more dramatic and you can notice a bit of muddy water

Terrain with CobbleStones, some weeds, leaves and scattered details. I added a gobo / gel light to make it more dramatic and you can notice a bit of muddy water

Weeds and leaves

Weeds and leaves

Terrain with CobbleStones, some weeds, leaves and scattered details. I added a gobo / gel light to make it more dramatic and you can notice a bit of muddy water

Terrain with CobbleStones, some weeds, leaves and scattered details. I added a gobo / gel light to make it more dramatic and you can notice a bit of muddy water

I added a custom parameter to set the weed density

I added a custom parameter to set the weed density

In this case there is more weed

In this case there is more weed

Details without Albedo

Details without Albedo

Dark and dramatic point of view with gobo light

Dark and dramatic point of view with gobo light

New perspective with custom details. Creating a proper set to show different texture variants

New perspective with custom details. Creating a proper set to show different texture variants

Details without Albedo

Details without Albedo

New perspective with custom details. Creating a proper set to show different texture variants

New perspective with custom details. Creating a proper set to show different texture variants

New perspective with custom details. Creating a proper set to show different texture variants

New perspective with custom details. Creating a proper set to show different texture variants

Variant with different stone. The great thing is that I can change the input and have an intesting impact on the other layers

Variant with different stone. The great thing is that I can change the input and have an intesting impact on the other layers

Variant with different stone. The great thing is that I can change the input and have an intesting impact on the other layers

Variant with different stone. The great thing is that I can change the input and have an intesting impact on the other layers

Variant with different stone. The great thing is that I can change the input and have an intesting impact on the other layers

Variant with different stone. The great thing is that I can change the input and have an intesting impact on the other layers

Variant with different stone. The great thing is that I can change the input and have an intesting impact on the other layers

Variant with different stone. The great thing is that I can change the input and have an intesting impact on the other layers

Variant with different stone. The great thing is that I can change the input and have an intesting impact on the other layers

Variant with different stone. The great thing is that I can change the input and have an intesting impact on the other layers

The same as before but experimenting with a new gobo light

The same as before but experimenting with a new gobo light

Other mood

Other mood

Other mood

Other mood

Other mood

Other mood

GIF that shows the basic layers on top of each other, including the manhole, the leaves, the cigarette butts, etc...

GIF that shows the basic layers on top of each other, including the manhole, the leaves, the cigarette butts, etc...

The terrain is customizable with 3 attributes: a boolean value that controls the presence of the manhole, a radio button that controls different ways to lay down the leaves and an attribute that controls the weed density

The terrain is customizable with 3 attributes: a boolean value that controls the presence of the manhole, a radio button that controls different ways to lay down the leaves and an attribute that controls the weed density

The terrain is customizable with 3 attributes: a boolean value that controls the presence of the manhole, a radio button that controls different ways to lay down the leaves and an attribute that controls the weed density

The terrain is customizable with 3 attributes: a boolean value that controls the presence of the manhole, a radio button that controls different ways to lay down the leaves and an attribute that controls the weed density

The terrain is customizable with 3 attributes: a boolean value that controls the presence of the manhole, a radio button that controls different ways to lay down the leaves and an attribute that controls the weed density

The terrain is customizable with 3 attributes: a boolean value that controls the presence of the manhole, a radio button that controls different ways to lay down the leaves and an attribute that controls the weed density

GIF that shows the basic steps while creating one of the leaf

GIF that shows the basic steps while creating one of the leaf

Main Graph

Main Graph

Leaves graph

Leaves graph

Textures

Textures