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King Cobra Snake Project

This is a commissioned project by the 3D animation and VFX company called Pixelloid (https://pixelloid.com/)
I was asked to model, texture and rig a king Cobra snake in order to be animated for a movie scene.
The model has been created and rigged inside of Autodesk Maya, polypainted in Zbrush and rendered in Arnold.
In the project I also upload a short sequence from the movie where the cobra has been animated, and some shots where I created the lighting and the rendering for the snake (close ups).

At the end, I also uploaded a short CGI sequence that I produced for the studio: I was asked to create the Canyon, to texture the mountains and I was responsable for the layout.

That's a scene from the movie where the snake is about to strike. There are shown different render passes as well as the animation

A close up where I show the snake with the environment lighting

A close up where I show the snake with the environment lighting

A close up where I show the snake with the environment lighting

A close up where I show the snake with the environment lighting

A snapshot from the movie where the snake is about to strike. Color correction and color grading

A snapshot from the movie where the snake is about to strike. Color correction and color grading

A snapshot from the movie where the snake is about to strike. Color correction and color grading

A snapshot from the movie where the snake is about to strike. Color correction and color grading

A snapshot from the movie where the snake is about to strike. Color correction and color grading

A snapshot from the movie where the snake is about to strike. Color correction and color grading

Dramatic shot

Dramatic shot

Dramatic shot

Dramatic shot

The snake in the environment - B&W Image

The snake in the environment - B&W Image

The short CGI sequence that I produced for the studio: I was asked to create the Canyon, to texture the mountains and I was responsable for the entire layout.